![]() ![]() For those who like to gamble on their damage outputĢh sword: No change. Gives bonus dodge chance & movement speedġh axe: Slightly lower base damage, but bonus crit chance and crit damage (155%).ġh club: Big damage fluctuation. ![]() ![]() ![]() Deals 110% weapon damage as piercing damage to target!ġh sword: Defensive option for light figher. Spear special attack skill: 2AP, 2 turns cooldown. Version 2 is now available! (You can still choose to download version 1 if you want to) Crossbows are not always stronger than Bows. Swords and hammers are no longer the same. This mod introduces several key features to various weapon types. Feels like all those swords, hammers and axes all work the same?įeels like bows and staves need some love?įeels like there's no reason to go dual wand rather than wand + shield?
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